ReX-NG Design Document
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Open Source Platform
for interconnected virtual worlds
ReX-NG Design Document
From Rex community wiki
Introduction
Existing Systems
Executive Summary
Definitions
realXtend Platform
Use Cases
Exploring: Interacting with objects and spaces
Socialization: Interacting with other users socially
World Building: Creating virtual spaces
Remote Conferencing: Collaborating in a shared space
Simulation and Visualization: Turning external data into interactive spaces
Education
Games: Presenting a world with a narrative structure
Scenarios
User Interactions
Basic Interactions
Communicating with Others
Avatar Customization
Creating and Editing World Content
Creating Advanced In-world Content
Using Small Devices
Requirements
Functional Requirements
Technical Requirements
System Overview
Server Architecture
World Streaming
World Federation
Viewer Architecture
Framework
Languages and Libraries
Graphics
User Interface
Networking
Physics
Scripting
Asset Architecture
Sound
Avatar: creating and managing appearance and inventory
World-building: creating and editing virtual objects and environments
Communications: IM, voice, video
Web integration: OpenID, Social Networking, and other Web applications
Implementation Plan
Future Directions