Open Source Platform
for interconnected virtual worlds

Example OpenSim Server ini

From Rex community wiki

   ; * The startup section lists all the connectors to start up in this server
   ; * instance. This may be only one, or it may be the entire server suite.
   ; * Multiple connectors should be seaprated by commas.
   ; *
   ; * These are the IN connectors the server uses, the in connectors
   ; * read this config file and load the needed OUT and database connectors
   ; *
   ; * Add "OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" to
   ; * enable the experimental authentication service
   ; *
   [Startup]
   ServiceConnectors = "ModCableBeach.dll:CableBeachServerConnector,ModCableBeach.dll:AssetServerConnector,ModCableBeach.dll:InventoryServerConnector,OpenSim.Server.Handlers.dll:FreeswitchServerConnector,OpenSim.Server.Handlers.dll:GridServiceConnector,ModCableBeach.dll:WebDAVServerConnector"
   ;,ModCableBeach.dll:WebDAVServerConnector
   ; * This is common for all services, it's the network setup for the entire
   ; * server instance
   ; *
   [Network]
   port = 8003
   ; * The following are for the remote console
   ; * They have no effect for the local or basic console types
   ; * Leave commented to diable logins to the console
   ;ConsoleUser = Test
   ;ConsolePass = secret
   [CableBeachService]
   ServiceUrl = "http://127.0.0.1:8003/"
   OpenIDProvider = "http://127.0.0.1:8002/"
   RootPageTemplateFile = "webtemplates/inventoryserver_homepage.tpl"
   PermissionGrantTemplateFile = "webtemplates/inventoryserver_permissiongrant.tpl"
   UserService = "http://127.0.0.1:8002"
   TimeOut = 10000
   PropertyProvider = "NHibernatePropertyStorage"
   ConnectionString = "MySQLDialect;MySqlDataDriver;Data Source=localhost;Database=TaigaWebdav;User ID=root;Password=root"
   ; * As an example, the below configuration precisely mimicks the legacy
   ; * asset server. It is read by the asset IN connector (defined above)
   ; * and it then loads the OUT connector (a local database module). That,
   ; * in turn, reads the asset loader and database connection information
   ; *
   [AssetService]
   LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
   DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
   AssetLoaderArgs = "assets/AssetSets.xml"
   StorageProvider = "OpenSim.Data.MySQL.dll"
   ConnectionString = "Data Source=localhost;Database=grid;User ID=root;Password=root;"
   ; * This configuration loads the inventory server modules. It duplicates
   ; * the function of the legacy inventory server
   ; *
   [InventoryService]
   LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
   UserServerURI = "http://127.0.0.1:8002"
   SessionAuthentication = "false"
   StorageProvider = "OpenSim.Data.MySQL.dll"
   ConnectionString = "Data Source=localhost;Database=grid;User ID=root;Password=root;"
   ; * This is the configuration for the freeswitch server in grid mode
   [FreeswitchService]
   LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
   ; * This is the new style authentication service. Currently, only MySQL
   ; * is implemented. "Realm" is the table that is used for user lookup.
   ; * By setting it to "users", you can use the old style users table
   ; * as an authentication source.
   ; *
   ; * This is the new style grid service.
   ; * "Realm" is the table that is used for user lookup.
   ; * It defaults to "regions", which uses the legacy tables
   ; *
   [GridService]
   LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
   StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
   ConnectionString = "Data Source=localhost;Database=opensim;User ID=root;Password=root;"
   Realm = "regions"