Example Modrex ini
From Rex community wiki
[Startup]
;set this to disable default event queue
;this must be disabled when enabling rex event queue, otherwise rexeventqueue won't start
;rexeventqueue is required by multi region support
EventQueue = false
;this is physics plugin which supports the mesh collision
;physics = RexOpenDynamicsEngine
;physics = BasicPhysicsPlugin
;physics = basicphysics
[realXtend]
;this enables realXtend UDP ports and realXtend avatars
enabled = true
;this enables the realXtend python module
rex_python = true
RexEventQueue = true
;first rex udp port to listen
;first region listens to port defined, additional regions increment the value by one
;eg. first region 7000, second 7001 etc.
FirstPort = 7000
;Checking of the session hash can be disabled with this option.
;Note: if this is disabled users logging in are not really authenticated. Use with caution.
CheckSessionHash = true
;this is configuration of realXtend voice module
;voice server uses TCP port
voice_server_url = "http://127.0.0.1:8000"
;db_connectionstring = "SQLiteDialect;SQLite20Driver;Data Source=RexObjects.db;Version=3"
;use MonoSqliteDriver instead of SQLite20Driver if you are running Linux
;db_connectionstring = "SQLiteDialect;MonoSqliteDriver, ModularRex.NHibernate;URI=file:RexObjects.db,version=3"
;db_connectionstring = "MsSql2005Dialect;SqlClientDriver;Server=127.0.0.1;Initial Catalog=os_modrex;Persist Security Info=True;User Id=rex;Password=rex"
db_connectionstring = "MySQLDialect;MySqlDataDriver;Data Source=localhost;Database=os_modrex;User ID=root;Password=root"
;Upload permissions module options
;These options control who can upload assets to server
;If Money module is in use, it still check that if upload permission otherwise allow to upload
UploadPermissionsEnabled=false ;set this to true to enable permissions. default false
DisableUploads=false ;set this to true to disable asset uploading from all. default false
;With this property you can set maximum height that avatars can fly to in region.
;Zero when disabled
FlightCeilingHeight = 0
;World library
; With this property the World Library can be enabled.
; World Library shows the assets in the world in library structure.
; Use of world library is not recommended for public worlds, but only to worlds that are private and in building phase.
WorldLibrary = false
;ClientView
; This configuration determines which client view to spawn when user is logging in.
; Possible values: Naali, 0.4, compatible
; If configuration is not spesified, default value is to be used. Default value is compatible.
ClientView = naali
;World Inventory configuration
; This replaces replaces WorldLibrary in future releases. The implementation in done with WebDAv.
; Module is still in very experimental stage.
;WorldInventoryOn = false
;WorldInventoryPort = 6000
;WebDAVProperyStorageConnectionString = "SQLiteDialect;SQLite20Driver;Data Source=WorldInventory.db;Version=3"
;This configuration determines if folder content can be fetched with web browser
;WorldInventoryGetFolderContent = false
;WorldInventoryAutoConvertJpegToJ2K = false
[EntryArea]
; Set entry area, where the users appear during login. Users spawn at random
; locations inside the cube, which is configured with the following parameters.
;
enabled = False
entry_area_min_x = 1.0
entry_area_min_y = 1.0
entry_area_min_z = 50.0
entry_area_max_x = 250.0
entry_area_max_y = 250.0
entry_area_max_z = 200.0
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