|
- Personal tools
- Navigation
- SEARCH
- TOOLBOX
- LANGUAGES
- Toolbox
|
|
|
Open Source Platform
for interconnected virtual worlds
 |
 |
 |
 |
Corus M2 Sprint 4 Planning
From Rex community wiki
Viewer Framework Team
Scripting Team
- integrate EditGui to the new toolbar thing for activate/deactivate. then enable loading the plugin by default
- add creating a new entity, i.e. adding a scene object ('rezzing') to EditGui.
- optional: drag objects with mouse (was started earlier)
- port mouse support in api and EditGUI to mouse events, when UI internal refactor has added mouse events (when is that planned?). is needed for EditGUI to work properly in internal mode (to not raycast for things under the canvas when qt widgets are clicked)
- if have time before release freeze, otherwise after 0.0.2 - refactor module namespaces: rename the module "rexviewer" made on c++ side to "_naali", and write a naali.py which is the public and pythonic namespace that plugins see (so we can hide hacks from plugin code, later they may disappear if are solved on c++ side, but easily something is nice for namespace setups in py anyway). this is common practice, e.g. _socket.so/dll and socket.py in py stdlib.
- also, NOTE not related to scripting: networking code for sending object orientation changes is incomplete in OpensimProtocolModule. if no one else fixes this soon (reportedly some magic bits are needed for the packet), we may. are not planning yet, anyone is free to do before we get there.
Avatar Team
- Test and stabilize avatar features
- Fix crash when the Avatar Editor adds temporary Ogre resource directories
- Fix exported avatar material names
- Group avatar edit controls for ease of use
- Backend support for user inventory-based avatars
Content Creation Team
UI Team
Communication Team
- Work with Collabora to make Windows pathces for Telepathy libraries to be acceptable to upstream
- Finish Opensim IM functionality: Instant messages, friend lists
- Refactore Telepathy IM functionality to use set of interface classes
- Refactore Communication UI to use set of interface classes
- Implement voip session initialization between two viewers (no streaming support yet)
Server Team
- Stabilize ModreX against OpenSim 0.6.7 (or above)
- Fix bugs in ModreX bug tracker:
- Fix any WebDAV bugs that might appear in CableBeach
- Make required changes by ROBUST in OpenSim NHibernate module
|
 |
 |
 |
 |
|